Wine Staging 2.2 has been released today, February 22, 2017, and it’s coming hot on the heels of last week’s Wine 2.2 development release to bring various under-the-hood improvements to its CSMT (Command-Stream Multi-Threading) feature.
Being based on Wine 2.2, Wine Staging 2.2 inherits all of its new functionality, including the ability to set the default Windows version to Windows 7 for newly created prefixes, the implementation of additional Shader Model 5 instructions, initial support for double-buffered theme painting, as well as the new Direct3D command stream improvements.
Many DirectX 10/11 Windows game will run better under Wine
However, Wine Staging 2.2 comes with its own set of improvements, and promises to add various speed optimizations to the CSMT (Command-Stream Multi-Threading) fea… (read more)
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