The Wine Staging team is pleased to announce the release of Wine Staging 2.16, which is based on the recently announced Wine 2.16 development version and improves support for various Windows games under GNU/Linux and Mac OS systems.
Based on Wine 2.16, the Wine Staging 2.16 release inherits all of its new features, among which we can mention support for pasting metafiles in RichEdit, rendering improvements in DirectWrite, support for safety features in library loading, better handling of transforms in GdiPlus, and better support for grayscale PNG images.
On top of that, Wine Staging 2.16 extends the deferred rendering context support in D3D11, adds support for indexed vertex blending in both D3D8 and D3D9 for simulating bones in older games, and implements 64-bit syscall thunks in the fake ntdll.dll to improve the 64-bit version of the World of Warcraft video game.
Improvements were also … (read more)
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