The Wine Staging team announced today, February 9, 2017, the availability of the Wine Staging 2.1, a development release that implements various improvements and addresses numerous issues.
Coming hot on the heels of Wine 2.1, on which it’s based, the Wine Staging 2.1 release has revamped the CSMT (Command Stream Multithreading) patchset, which is the application’s number one functionality, used for using the available GPU (Graphics Processing Unit) and CPU (Central Processing Unit) more efficiently by moving the execution of OpenGL commands to a separate thread, to support Direct3D 10 and 11.
“In the new version the existing code has been cleaned up and various hacks have been removed. The result of this work is that all D3D related tests pass again. We also tested some D3D11 games which were previously broken wit… (read more)
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