Epic Games, through Alexander Paschall, proudly announced today the general availability of Unreal Engine 4.15 game engine for all supported platforms, including GNU/Linux, macOS, and Microsoft Windows.
Packed with almost 80 improvements that have been added numerous contributors from all over the world during three months, Unreal Engine 4.15 is adding a lot of exciting new features, starting with support for the Nintendo Switch gaming console and continuing with faster C++ compile times, reduced by 50 percent.
“Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release,” reads today’s announcement.
New post-processing settings, improved texture streaming
Among other new features that have… (read more)
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